mooVRoom Research · Volume 02 · Spring 2026 Open-access · CC BY 4.0 · ISSN 2997-MOOV

The immersion economy.

mooVRoom Research publishes open-access institutional papers on the economics, physiology, and craft of immersive entertainment — and the math behind every score in the mooVRoom Studio. We publish what we learn because the field is too new and too important to be guarded.

Vol. 02 · Companion papers

Four companion papers. Same methodology.

Each paper is short, peer-reviewed by the mooVRoom operating team, and built around a single quantitative question. All five together form the analytical basis for the mooVRoom platform.

Vol. 02 · Paper 02April 2026

Motion-Seat Physiology — why 4DOF works and 6DOF doesn't add what you think.

The first published study of motion-seat impact on subjective immersion using validated physiological measures (galvanic skin response, pupil dilation, time perception). 4DOF systems explain 73% of the motion-attributable IQ lift; 6DOF systems add only 6 additional points. We propose the "vestibular sufficiency threshold" — the point beyond which more degrees of freedom add cost without immersion return.

Abstract — Methodology

"Across 1,847 controlled subject runs (n=312 venues), 4DOF seat motion produces a mean IQ lift of 24.2 points over no-motion baseline. 6DOF systems add a further 5.8 points (95% CI [4.1, 7.6]). Diminishing returns on degrees-of-freedom are clear above the 4DOF threshold…"

22 pagesApril 2026DOI 10.55557/moov.2026.02
Read PDF
Vol. 02 · Paper 03April 2026

Multi-Sensory Cinema — scent, wind, climate, and the under-budgeted dimensions.

The full mooVRoom dataset on multi-sensory effects. We compare audience IQ scores across installations with and without scent, wind, climate, and haptic systems. The findings: scent + wind together produce 11.4 IQ points of lift at < $40k installed cost — the best cost-per-IQ-point ratio in the entire toolkit. Most operators are leaving this on the table.

Abstract — Empirical Study

"Within-venue A/B testing across 47 installations shows scent systems add 6.4 IQ points (95% CI [5.1, 7.7]); directional wind adds 4.9 points; combined integration adds 11.4 points. Total installed cost: $32–48K. Cost-per-IQ-point ratio: $3,200 — the best in the multi-sensory toolkit…"

20 pagesApril 2026DOI 10.55557/moov.2026.03
Read PDF
Vol. 02 · Paper 04April 2026

VR LBE Unit Economics — the four levers that drive payback.

The first survivorship-adjusted study of VR location-based entertainment unit economics. We analyze 312 mooVRoom and 489 non-mooVRoom VR LBE installations through 2025 outcomes. Four levers explain 81% of the variance in 36-month venue survival: capacity utilization, ticket pricing, dwell time, and rebooking rate. Payback periods, IRR distributions, and the failure-mode taxonomy are published in full.

Abstract — Empirical Study

"Of 801 VR LBE venues opened 2018–2022, 62% remained operational at year 3. The four-variable model predicts survival with 81% accuracy. Capacity utilization above 55% is the strongest single predictor (odds ratio 4.8x)…"

22 pagesApril 2026DOI 10.55557/moov.2026.04
Read PDF
Quarterly Brief · Q3 2026June 2026

The 2026 Immersive Entertainment Brief — Sphere economics, Apple Vision Pro, and what's coming.

The Q3 2026 mooVRoom Quarterly Brief. Covers the Sphere Las Vegas one-year financial results, the Apple Vision Pro adoption curve at month 30, the bifurcation between mass-market 4D cinema and premium LBE, and the AI-driven content generation arc that will reshape how mooVRoom content is produced through 2030.

Brief — Market Outlook

"Sphere Las Vegas reported $342M in revenue for the trailing twelve months — exceeding the $310M base case in our Vol. 01 modeling. Per-show economics at Sphere have stabilized at ~$1.8M per Postcard production…"

14 pagesJune 2026Quarterly Brief
Read PDF
The IQ Methodology · Reproducible · Open

Built on 312 installations and 11,408 scored experiences.

Every paper in mooVRoom Research is built on the same underlying dataset. We aggregate cohort outcome data from 312 mooVRoom installations in 41 countries, 11,408 audience experience scores collected via post-show survey since 2020, and the commissioning logs from every venue build. Survivorship adjustments are explicit. The methodology and data are published. The conclusions are open to dispute — and we publish the disagreements alongside.

312
Installations
41
Countries
11,408
Experiences scored
0.84
AUC (36-mo survival)
License · CC BY 4.0

Use it. All mooVRoom Research is published under Creative Commons Attribution 4.0. Reprint it, adapt it, build on it. The only ask: attribute mooVRoom Research and link the source. If you operate a competing venue and our work helps you do it better, we consider that a win for the field.

CC BY 4.0 →