HVR — Volumetric Holograms

3D holograms from any multi-camera array.

Our proprietary capture pipeline turns synchronized video from a camera array into a single volumetric video asset we call an HVR. Every frame is a complete 3D model of the captured scene — viewable from any angle, on any compatible device.

No CGI placeholders. No fake parallax. Real subjects, captured in full dimensional space.

HVR Capture
Adaptive Compression

A codec built for volumetric video.

Traditional video compression destroys volumetric data. Our codec preserves the dimensional structure while delivering at bandwidth comparable to 4K stereoscopic video. It plays back at the highest quality the destination device can render — phone, headset, dome, or theater wall.

HVR Codec
AI Engine

Hybrid human + machine storytelling.

Our AI engine powers real-time scene composition, character behavior, adaptive narrative branching, and audience-responsive interaction. Pre-rendered cinema, live, every showing.

The result: experiences that change with every audience and never play the same way twice.

AI Engine
IoT Theater Stack

One nervous system for the entire venue.

Seat haptics, environmental effects, spatial audio, dynamic lighting, projection mapping — all orchestrated by a single venue management layer. Programmable. Schedulable. Remotely monitored.

IoT Stack
Cross-Platform Delivery

Same content, every screen.

The HVR pipeline is device-agnostic. Content authored once distributes to standalone VR headsets, AR mobile devices, dome projection rigs, LED volumes, and traditional 2D screens — adapted in real time.

Distribution
Standards & Integrations

Built to plug into the ecosystem.

OpenXR Compatible

Runs on Meta Quest, PICO, Valve Index, Apple Vision Pro, Varjo, and Microsoft Mixed Reality headsets.

USD Pipeline

Native support for Universal Scene Description — drop in assets from any modern DCC tool.

Unreal & Unity Plugins

Engine plugins for studios building hybrid pre-rendered + real-time experiences.

WebXR Support

Browser-native rendering for preview, marketing, and accessible distribution.

Dolby Atmos

Object-based spatial audio synchronized to volumetric playback.

D-Box & CJ 4DPLEX

Integration with leading motion-seat and 4D effect platforms.

Want a deep technical walkthrough?

We brief partners, integrators, and prospective venue operators directly.